Professional Work

Republique: Episode 3

Created props, lighting, and VFX

Created a low performance, Physically Based water effect using a UV panning script (C#)

Republique: Episode 3

Created props, lighting, and VFX

Republique (Episode 1: Exordium) for Mobile using diffuse only materials and baked lightmaps

Republique (Episode 1: Exordium) for Mobile using diffuse only materials and baked lightmaps

Republique (Episode 1: Exordium) for Mobile using diffuse only materials and baked lightmaps

Republique (Episode 1: Exordium) for Mobile using diffuse only materials and baked lightmaps

Cover Art for Republique (Episode 2) – painted in Photoshop

Role

Lead Environment Artist

For

Camouflaj Game Studios