Past Work
Unity VR Project: In charge of modeling, texturing, set dressing, lighting, and optimization
Unity VR Project: In charge of modeling, texturing, set dressing, lighting, and optimization
Unity VR Project: In charge of modeling, texturing, set dressing, lighting, and optimization
Unity VR Project: In charge of modeling, texturing, set dressing, lighting, and optimization
Unity VR Project: In charge of modeling, texturing, set dressing, lighting, and optimization
Unity VR Project: In charge of modeling, texturing, set dressing, lighting, and optimization
Created in Unity
Zbrush and Substance Painter
Modeled using 3D Max and textured with Substance Painter
Modeled using 3D Max and textured with Substance Painter
Tie-Fighter: Modeled in Maya, textured with DDO
Probe Droid:
Modeled in 3D Max, textured with DDO
Tie-Fighter: Modeled in Maya, textured with DDO
Tie-Fighter: Modeled in Maya, textured with DDO
Tie Fighter textures
Hoth scene: Created all props, terrain, textures, and lighting. Screenshot was taken in Unity
Modeled using 3D Max and textured with Substance Painter
A Dynamic Grass script I created (along with the grass models/textures) that allows a character to displace and flatten grass for a given period of time.
VR Baseball: Modeled using 3D Max and textured with Substance Painter
VR Tennis Ball Fuzz Test: Modeled using 3D Max and textured with Substance Painter
Fuzz is an alpha card with a custom camera facing billboard script I wrote designed to work in VR
Character modeled in Maya
In game screenshot Republique: modeled, textured and lit environment
Environment in Unity. In charge of modeling, textures, vegetation, and lighting
Description
I was one of just a few Artists working on the award winning Halo 5 HoloLens demo at E3. In addition, I created all textures for the interior of the physical demo space (Infinity Ship) seen in the video: