Past Work

Unity VR Project: In charge of modeling, texturing, set dressing, lighting, and optimization

Unity VR Project: In charge of modeling, texturing, set dressing, lighting, and optimization

Unity VR Project: In charge of modeling, texturing, set dressing, lighting, and optimization

Unity VR Project: In charge of modeling, texturing, set dressing, lighting, and optimization

Unity VR Project: In charge of modeling, texturing, set dressing, lighting, and optimization

Unity VR Project: In charge of modeling, texturing, set dressing, lighting, and optimization

Created in Unity

Zbrush and Substance Painter

Modeled using 3D Max and textured with Substance Painter

Modeled using 3D Max and textured with Substance Painter

Tie-Fighter: Modeled in Maya, textured with DDO

Probe Droid:

Modeled in 3D Max, textured with DDO

Tie-Fighter: Modeled in Maya, textured with DDO

Tie-Fighter: Modeled in Maya, textured with DDO

Tie Fighter textures

Hoth scene: Created all props, terrain, textures, and lighting. Screenshot was taken in Unity

Modeled using 3D Max and textured with Substance Painter

A Dynamic Grass script I created (along with the grass models/textures) that allows a character to displace and flatten grass for a given period of time.

VR Baseball: Modeled using 3D Max and textured with Substance Painter

VR Tennis Ball Fuzz Test: Modeled using 3D Max and textured with Substance Painter

Fuzz is an alpha card with a custom camera facing billboard script I wrote designed to work in VR

Character modeled in Maya

In game screenshot Republique: modeled, textured and lit environment

Environment in Unity. In charge of modeling, textures, vegetation, and lighting

Description

I was one of just a few Artists working on the award winning Halo 5 HoloLens demo at E3. In addition, I created all textures for the interior of the physical demo space (Infinity Ship) seen in the video: