Latest Work

Unity VR Project

Unity VR Project

Unity VR Project

Unity VR Project

Unity VR Project

Unity VR Project

Modeled using 3D Max and textured with Substance Painter

Modeled using 3D Max and textured with Substance Painter

Zbrush and Substance Painter

Modeled using 3D Max and textured with Substance Painter

VR Baseball: Modeled using 3D Max and textured with Substance Painter

VR Tennis Ball Fuzz Test: Modeled using 3D Max and textured with Substance Painter

Fuzz is an alpha card with a custom camera facing billboard script I wrote designed to work in VR

A Dynamic Grass script I created (along with the grass models/textures) that allows a character to displace and flatten grass for a given period of time.

Tie-Fighter:

Modeled in Maya, textured with DDO

Tie Fighter textures

Probe Droid:

Modeled in 3D Max, textured with DDO

Hoth scene:

Created all props, terrain, textures, and lighting. Screenshot was taken in Unity

Character modeled in Maya

WIP Environment in Unity. Was in charge of modeling, textures, vegetation, and lighting

Created in Unity

Lava flow mesh created in 3D Max and running in UE4. I created the shader which uses a combination of vertex animations and vertex colors to create the cooling effect

Description

I was one of just a few Artists working on the award winning Halo 5 HoloLens demo at E3. In addition, I created all textures for the interior of the physical demo space (Infinity Ship) seen in the video: